Looking Back on Fallout 4


Fallout 4 always had me worried. In my opinion, there wasn’t as much hype surrounding the game as its predecessor, Fallout 3. In addition to that, Fallout 4 looked as if it were just a high resolution upgrade at best. After playing through the main campaign as well as finishing the Far Harbor expansion, I would like to share my thoughts.

The Common Wealth is a colorful landscape full of its own stories to tell. But something that is missing the feeling of “anything could happen” that was common while playing Fallout 3. You come across various settlements, residents, factions, and caravans but the feeling deja vu lingers as you complete very redundant side missions and quests. What it boiled down to every time I embarked on a new mission/favor for any person or group was “Go here, kill that, come back for the reward.” Sure, my energy weapon build character was fun to develop and upgrading armor and weapons kept me “hooked”, but it felt like “work”. There aren’t many side missions that keep you guessing on intrigued. Two awesome Skyrim quest lines, Thieve’s Guild and Dark Brotherhood side stories, felt like two separate games in themselves. They consisted of well developed stories coupled with a healthy dose of action. That made an impression on me and testified to the wealth of content the game had. The choices you made also had impact on the events following.


Fallout 4, on the other hand, almost feels “empty” in some ways. There are quests that are entertaining and involve their own twists and turns but overall they all feel like glorified fetch quests. The main story will have you deciding on a particular faction to complete the game. Although the events are different for each group, the overall “kill everyone else” task is the constant. Overall, the main story was not very interesting at all. Even the expansion of Far Harbor has its fair share of mundane activities as you work your way through the main quest line. That is almost always expected with open world games. You need a fair share of quests to give the player basically something to do between all the meatier parts. After the move to the next generation, though, my expectations were greater. I am not a developer and don’t know all the ins and outs of creating a game of this magnitude so I can’t act as if I know what the team or consoles are capable of. With all the horse power added to the machines and the $60 price tag though, I wanted to feel like I was playing something new and even more robust.

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As intriguing as this advertisement for Far Harbor looks, it is still more of the same.

Of course I still finished the main quest as well as a slew of side missions. And I found myself thinking constantly about leveling my character. But I was left wanting and desiring more from the next generation Fallout. Here’s to hoping that Bethesda is hard at work on another, unannounced RPG that will deliver content that keeps me on the edge of my seat.