Top Ten Games of 2011: Assassin’s Creed:Revelations
By Matt White
In this continuing series of articles on what my top games of the year are please keep in mind that these opinions are my own and do not reflect the the opinions of the open forum radio network as a whole. With that in mind we are down to number 8: Assassin’s Creed Revelations.
This was a game that I was super hyped up for. I had finished “Assassin’s Creed: Brotherhood” earlier this year and was eager to continue the saga in this installation. By the title you would figure that it would tie up a lot of the loose ends that this series is known for. While you do get a few answers, it just wasn’t as many as I would have liked. Upon finishing this game and thinking back on the story line from the games I was reminded of the last season or two of “Lost” on television. It was almost like you could see where it was going, but you didn’t want it too. That being said I did enjoy this game for what it was and that is a great semi open world action game.
This game gave us a few new features in one of our favorite series of games. The first would be that of the hookblade. Now I loved using the hookblade for a lot of things. First of all it helped with the tightrope sections. You could just slide across the wire instead of trying to walk or run across it. The other two major new features I really did not care for. The new bomb making mechanic was decent. I could see how they would be useful, but I just didn’t find myself using them all too much. There were many different combinations that you could use to kill, distract, or even make the guards thing they are hurt in the case of the lambs blood bomb. The last new feature was the whole “den defense” aspect or what most people would call town defense. Now I have never really played a tower defense game and didn’t do too well when this mini game came up. Most of the time I just let the templars take the bases back just so I could attack them and get them back for me.
On to story of the game, it finished up Altiar and Ezio’s stories up pretty well. It gave you pretty much the only ending that it could give. Desmond’s ending really wasn’t an ending. While I did somewhat enjoy the “puzzle” parts myself. They were a somewhat refreshing part to a game that had just become the same thing as the last. That said, they really didn’t seem to advance his story too far which for me was a bit disparaging. I wish they would have done more. With the next game in this series set for this coming November, I for one would hope that they do a lot more advancing of the story.
The graphics and fun factor were there. I have really enjoyed the aging process on poor Ezio. To see him from pretty much a teenager in “Assassin’s Creed II” to being just an old man with tricks in “Assassin’s Creed: Revelations”. The models used for characters have gotten better in each game in the series. The combat was fun as it has been in the previous 2 games. I do have to say that as far as “fun factor” goes I can honestly say that not much was added to make the game more fun for me. All in all if this game was just a bit better and did not seem to suffer from the somewhat short dev cycle it would have ranked a lot higher on this list. Although number 8 is still a respectable spot