Lost: Via Domus Review

Unfortunately, the relationship between gaming and other visual Medias hasn’t had a lot of success, on either end. While studios see video game intellectual properties (IPs) as popcorn flicks, there hasn’t been great translations back to gaming from film IPs either. This holds true when television franchises try to tap into the gaming market as well. In recent years though, we haven’t seen too many television IPs hit video gaming though in 2008, Ubisoft added to the legacy of bad TV-gaming adaptations by producing “Lost: Via Domus”.

With the show “Lost” now completed, this game scratches the itch I quickly developed in missing the series. As a fan and a well adjusted gamer, I knew exactly what kind of production value I could expect from “Lost: Via Domus”, which wasn’t revolutionary or ground-breaking by any means. “LVD” is not a good game by any stretch of the imagination. The camera was the most frustrating part of the experience only because you couldn’t keep it positioned the way you wanted – meaning that it would auto center after moving around. The game is played from the third person perspective similar to the “Assassin’s Creed” series, though it is no where nearly as finely tuned as that or other Ubisoft franchises.

What’s great about the game is that the experience is as close to “Lost” as we’ll ever get without leaving the couch. You play a survivor of Oceanic Flight 815, looking to shake of amnesia from the crash. Thankfully the game doesn’t deviate from the mythos of the “Lost” universe, meaning that you’re not in the series and you don’t impact it either. The game is broken into seven episodes, complete with flashbacks and memories piecing together the character’s inconsequential back-story.

All of the main characters make an appearance: Jack, Kate, Sawyer, Sayid, Desmond, Locke, Charlie, Hurley, Claire, Jin, Sun, Juliet, Ben and the Smoke Monster. Unfortunately not all of the characters were brought in to do the voice acting for their digital doppelgangers. The environments are stellar and I can only imagine what a complete open Island would play like. The world is segmented into boards with invisible walls keeping you in a confined area. The signature locations are identical to the sets from the show including: the camp, 815’s cockpit, the Swan, Pearl, Hydra, and Flame Dharma Stations, and the Black Rock. The attention to detail in the non-playable-characters and nuggets of memorabilia is a great homage to the series.

The game is short with each episode taking about 35 to 45 minutes to complete, especially with a guide on hand. Lostpedia has a great walkthrough and will give a player the full experience. If you’re a fan of the series, you’ll have fun playing “LVD”; otherwise the game gives you some of the easiest 1000 gamer-score points on the Xbox 360 you’ll ever earn. There is only one difficulty which could be considered easy because there’s no constant interaction with AI enemies, meaning that there is absolutely zero reason to go back and play it again. If you miss “Lost” and have about 5 or 6 hours to kill, than I suggest playing “LVD”, otherwise the majority of gamers can skip this experience.

OFR Rating: 2 out of 5 – Rent It (or don’t pay more than $10)